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Chapter 1761 Changes in morale

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    This wave of morale blows to Dominic Adolf came very suddenly.

    Let the morale of the Europa United Army, which was hit, drop to more than 50 points several times, and fell into a state of 'depressed morale'.

    This has affected the combat effectiveness of the Europa United Army to a certain extent, but there is still a morale level gap from the 'broken army' after all.

    Although it was a bit thrilling, at this time, several Europa commanders in the army were always able to bring the morale of the army back to more than 60 points in time.

    The grasp of timing showed their sophistication.

    However, in terms of cooperation, it is a bit unsatisfactory, which makes it inevitable that there will be some minor situations in the middle, but this is also something that can't be helped. You can't expect them to suddenly change their policies in the middle of a battle and conduct a unified command.

    Not to mention that the candidate for the unified command has not yet been found.

    Fortunately, there is still a superior force to support them, so that they will not be too uncomfortable.

    A state of high morale cannot be maintained all the time, just like a person cannot always be in a state of excitement.

    As the offensive progressed and time passed, the morale of the entire foreign coalition army gradually began to drop after launching a wave of strong offensives.

    Different from the cliff-like drop in morale when morale is hit, this natural drop in morale is relatively gentle, so in general it will not have a significant impact on foreign soldiers.

    At least for now, they still maintain a fairly high morale and launch a powerful attack on the enemy.

    However, as experienced veterans, the foreign commanders headed by Dominic Adolf were keenly aware of the changes in the situation.

    They tried to crush the morale of the opponent, but the Europa commanders were not vegetarians, so they directly used their hands to retreat.

    Do you want to attack?  Then let you attack.

    If the morale drops, they will pull it back, and there is no need to rush to fight back forcefully. Just stabilize the morale of 60 points, just be on the passing line, and it doesn't matter even if it occasionally drops to more than 50 points.  When the morale of the army fell.

    Being unable to attack for a long time will accumulate psychological pressure on the soldiers and even cause morale damage. In this state, the decline in morale level will make the morale of the soldiers very fragile. If they are suddenly hit by the enemy's morale, it will be very difficult  It is possible to drop below sixty in one fell swoop!

    In other words, those Europa commanders are all waiting for this perfect opportunity to counterattack!

    At this moment, the foreign commanders who saw the whole situation clearly felt that the enemy in front of them was approaching them step by step with a sharp knife.

    Once this sharp knife is placed on their throats, then everything will be over.

    "What should we do? If this continues, we will not be able to stop the next counterattack!"

    Listening to the voice in the radio communication device, commanding the car, Donimike Adolf spoke slowly after being silent for a few seconds.

    At this moment, his tone was extremely firm, and at the same time with a bit of determination!

    "wait!"

    "Waiting for what?"

    "When the morale of our army drops, falls out of state, and the moment the opponent launches a counterattack, we will also forcibly counterattack and fight a wave!"

    Dominic Adolf's arrangement made the expressions of several other foreign commanders obviously change.

    Because this is a very risky move.

    When the same type of skills are used continuously, the effect will become worse and worse, and morale skills are of course no exception.

    Taking this as a premise, in a fragile state where morale has dropped and just dropped out of the morale level, the effect of forcibly boosting morale is even worse.

    Possibly after finishing a wave of skills, it only increased a few points of morale.

    However, this high-risk tactic is not useless, and there is a high return in it.

    At the moment when the enemy boosts their morale and launches a counterattack, if they also boost their morale and launch a counterattack, if they succeed, they will be able to deal a head-on blow to the counterattacking enemy!  It can double the morale of the enemy, and it is not impossible to even complete a wave of comeback.

    However, if they fail, they will collapse completely. The continuous blow to morale is enough to make their foreign coalition army crumble!

    Facing such a proposal, the commanders of foreign countries, some generals of the moderate faction, actually had another thought in their minds.

    As a result, before they could think about it,?Dominique Adolf in the other command car has already spoken again

    "I know that in the current situation, if I choose to boost morale and stabilize the state before the army falls out of state, it is a safer way to deal with it."

    "However, everyone should be clear that this method will only lead the battle into a long-term war of attrition, and the troops on the other side obviously exceed ours. A war of attrition is not good for us."

    "Moreover, the method of constantly boosting morale and maintaining the state cannot be stabilized for long, because this method will make the rate of morale decline faster and faster!"

    How could the veterans present not understand what Dominic Adolf said?

    This style of play has actually been tried before.

    To put it simply, it is not to pursue too high a morale value, but to use multiple morale skills to stabilize the morale of the army in a state of "high morale", so that the soldiers can get quite good morale for a long time.  Combat power bonus.

    But in fact, this style of play was quickly eliminated because the price/performance ratio was too low, and the effect was not as good as expected.

    To give a simple example, suppose you use skills to increase morale for the first time, and you can increase morale by ten points, which can last for one minute. After the time passes, it will start to drop naturally bit by bit.

    And in order to stabilize the state and morale, you quickly brushed the second skill to let the army return to the state of "high morale", but this time, the improvement effect became weaker, and it could only increase by eight points, and the maintenance time,  It also dropped to 40 seconds. At the same time, after the time passed, morale would start to drop at two o'clock.

    If you use it a third time, the boosted morale will only be 6 points, and the maintenance time will be reduced to 20 seconds. After the time passes, the morale will start to drop by 4:4 points!

    Therefore, under this mechanism, the morale increase rate and maintenance time of this tactic will become lower and lower, while the morale loss rate will become larger and larger.

    On the other hand, the guys in Europa maintained their morale at around 60 points very sophisticatedly.

    This is a normal state, basically there is not much combat power bonus, and of course there are no negative effects.

    They are deliberately preventing their army from entering a state of 'high morale' at this stage.

    In this way, you can basically avoid the situation where the morale level drops, because they have never been promoted.

    So the system will not judge them, and after losing their morale level, some side effects will naturally not affect them.

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